Esports Market research report by Delvens focuses on primary sections such as – market segments, market outlook, competitive landscape, and company profiles. The segments provide details in terms of various perspectives such as end-use industry, product or service type, and any other relevant segmentation as per the market’s current scenario which includes various aspects to perform further marketing activity.
The global Esports Market size was estimated at USD 1.7 billion in 2023 and is projected to reach USD 3.2 billion in 2030 at a CAGR of 17.8% during the forecast period 2024-2030.
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The esports market is experiencing robust growth driven by several key factors, including increasing live streaming of games, significant investments, and enhanced audience engagement activities. The professionalization of the industry has created lucrative opportunities for influencers, gamers, event organizers, and game developers, attracting a diverse range of participants.
The prominent players in the Esports Market are
· Activision Blizzard, Inc.
· Riot Games, Inc.
· Electronic Arts (EA)
· Tencent Holdings Ltd.
· Valve Corporation
· Epic Games
· Ubisoft Entertainment S.A.
· Take-Two Interactive
· Bandai Namco Entertainment
· Microsoft (Xbox)
· Twitch Interactive, Inc.
· ESL Gaming GmbH
· Overwatch League (Activision Blizzard)
· Fnatic
· Team SoloMid (TSM) and More
Millennials increasingly view esports as a viable career, propelled by the popularity of gaming tournaments, sponsorships, and substantial prize pools. Institutions like Ohio State University and Shenandoah University now offer dedicated esports programs, while over 100 U.S. high schools have adopted esports curricula and scholarships to support aspiring players.
Despite challenges, such as limited tournament infrastructure and fewer organizations, notable initiatives like Riot Games' League of Legends and Activision Blizzard's Overwatch League have established structured formats that foster revenue growth within the esports ecosystem. Leading titles like Dota 2, Fortnite, League of Legends, and Counter-Strike: Global Offensive dominate the market, attracting investors, including celebrities and major brands, due to their immense fan engagement.
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North America held the largest esports market share fueled by a significant number of online gamers and a thriving competitive landscape. This region is home to leading organizations such as Activision Blizzard, Riot Games, and X1 Esports, which are actively investing in research and development to innovate and enhance user experiences.
The high engagement levels among gamers and the continuous growth of streaming platforms contribute to the region's dominance. Additionally, the focus on improving game quality and fan engagement through advanced technologies ensures that North America remains a key player in the expanding esports market.
Recent Developments
February 2023: Nvidia and Microsoft announced a partnership to bring Xbox PC games to the NVIDIA GeForce Now cloud gaming platform. This partnership enabled Microsoft to get more cloud games from Activision Blizzard titles, which are going to be streamed on NVIDIA GeForce.
February 2023: Vodafone Idea entered a strategic partnership with Gamerji to expand in the esports space. The companies are offering gaming genres, such as cricket, action role, battle games, and more.
Reasons to Acquire
· Increase your understanding of the market for identifying the most suitable strategies and decisions based on sales or revenue fluctuations in terms of volume and value, distribution chain analysis, market trends, and factors.
· Gain authentic and granular data access for the Esports Market to understand the trends and the factors involved in changing market situations.
· Qualitative and quantitative data utilization to discover arrays of future growth from the market trends of leaders to market visionaries and then recognize the significant areas to compete in the future.
· In-depth analysis of the changing trends of the market by visualizing the historic and forecast year growth patterns.
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Frequently Asked Questions
· What are the years considered to study Esports Market intelligence report?
· What is the compound annual growth rate (CAGR) of the Esports Market?
· Which region holds the largest market share in Esports Market?
· Which region is the fastest growing in Esports Market?
· Who are the major players in Esports Market?
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